The Time Capsule exploit, also known as the Johto guard glitch, is a method used in Pokémon Gold, Silver, and Crystal that works around the programming checks put in place on the Time Capsule to prevent players from trading Generation II Pokémon to Pokémon Red, Green, Blue, and Yellow. The Pokémon sent over to the older game is either recognized as a glitch Pokémon or a Generation I Pokémon, depending on its index number.
Contents
1 Requirements
2 Hiding Generation II Pokémon
3 Applications
4 Reverting ‘M (00)/3TrainerPoké $ into an equivalent species
4.1 Conversion
5 Video
6 External links
Requirements
To exploit the Time Capsule checks, a Generation I and II game as well as a Game Link Cable are required.
In-game, the player will need a ????? (FF). There are multiple ways to obtain a ????? with an index number of 0xFF. The Celebi Egg glitch can be used to get any version of ?????. To do this, the Celebi Egg glitch should be done with a Pokémon that has only two moves. This will produce an Egg that will hatch into a “bad clone” of ????? (00), likely ????? (00) though there are ways to obtain a ????? (FC) or ????? (FE). If the player has a ????? (00), the player must deposit said “bad clone” into the Pokémon Day Care on Route 34. Should everything go correctly, the “bad clone” will become a ????? (FF). If the Egg hatched into ????? (FC) or ????? (FE), the player will need to train them to level 3 or 18, respectively, to have them evolve into ????? (00) before depositing the “bad clone” into the Day Care. A second, though more random, method is to use a cloning glitch to create a “bad clone” on the save file. The “bad clone” must then be taken to the Day Care to attempt a ????? (00) “bad clone” after withdrawing it. If the withdrawn Pokémon is a ????? (00), it can be deposited back into the Day Care and withdrawn again to become a ????? (FF).
Hiding Generation II Pokémon
This exploit takes advantage of ????? (FF)’s “cloaking” capabilities. If the ????? (FF) is switched above a Generation II Pokémon, it is possible to bring Generation II Pokémon into the Time Capsule, as long as each Generation II Pokémon in the party is hidden below the ?????. This is because Pokémon below ????? (FF) are temporarily regarded as being of index number 0x00, and ????? (00), being number 0x00, is not considered as a Generation II Pokémon by the game. In addition, ????? (FF) is regarded as index number FF, which becomes the CANCEL function. As such, Pokémon below the ????? (FF) will be regarded as ‘M (00)RB or 3TrainerPoké $Y.
However, the game will still block the Pokémon if it has any moves which originated from Generation II even if ????? (FF) is above it, so any moves which originated from Generation II must still be removed by the Move Deleter if they are known by a Pokémon to be hidden by the ????? (FF).
Applications
The exploit is useful for obtaining glitch Pokémon in Generation I games, and can be used to obtain almost any glitch Pokémon in Generation I, including glitch Pokémon previously unobtainable via the Ditto glitch and old man glitch because of a procedure where an equivalent Trainer class is fought if glitch Pokémon with index numbers of 200 and above are fought in the wild.
Reverting ‘M (00)/3TrainerPoké $ into an equivalent species
If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.
If the Pokémon is traded as an ‘M (00) or 3TrainerPoké $, it is actually an unstable hybrid of ‘M (00) or 3TrainerPoké $ and the actual glitch Pokémon, with the actual Pokémon as the recipient and the ‘M (00) or 3TrainerPoké $ as the donor. To stabilize an unstable hybrid Pokémon, a Pokémon can be evolved (in the way the recipient would), traded to Pokémon Stadium 2, or deposited and withdrawn from the Day Care. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was evolved), ポケモン 攻略 ピカチュウ but have the stats, nickname, and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.
Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.
Conversion
Generation II
Generation I
Hex
Pokémon
PokémonRB
PokémonY
98
Chikorita
BF
▶ A
4 4
99
Bayleef
C0
a
4 4Hy
9A
Meganium
C1
ゥ (C1)
♀ .
9B
Cyndaquil
C2
ゥ .4
PPKMNp’ ‘
9C
Quilava
C3
h POKé
ゥ ( Z4
9D
Typhlosion
C4
PokéWTrainer
X ゥ- xゥ,
9E
Totodile
C5
PKMN (C5)
4. .
9F
Croconaw
C6
ゥL ゥM 4
7g
A0
Feraligatr
C7
♀Pゥ ゥゥT
u
A1
Sentret
C8
ゥU?
g g
A2
Furret
C9
◣ゥ 8
ァ / g J 1
A3
Hoothoot
CA
PC4SH
Glitch (CA)
A4
Noctowl
CB
p
. pゥ
A5
Ledyba
CC
PKMN ◣ n
.8
A6
Ledian
CD
Trainer
ゥ. B
A7
Spinarak
CE
▼ W G d
PKMN pゥぁ ゥぇ (CE)
A8
Ariados
CF
OPKMN4X
4, ゥァ (CF)
A9
Crobat
D0
PKMN PKMN T
ゥ’
AA
Chinchou
D1
4B 8 4 8
B ァ h
AB
Lanturn
D2
ゥ ‘
PKMN ? A
AC
Pichu
D3
M p’u ゥ
ゥゥ)
AD
Cleffa
D4
Aゥ G
ゥ (D4)
AE
Igglybuff
D5
Pゥ ゥ ゥ
‘ゥ.
AF
Togepi
D6
4h
PKMN pゥぁ ゥぇ
B0
Togetic
D7
Glitch (D7)
B (D7)
B1
Natu
D8
PKMNaPKMNゥ ♂ fPKMNk
PKMN (D8)
B2
Xatu
D9
PKMNRPKMN “
ゥ (D9)
B3
Mareep
DA
B (DA)
]
B4
Flaaffy
DB
Glitch (DB)
ゥ’ B
B5
Ampharos
DC
Glitch (DC)
PKMN (DC)
B6
Bellossom
DD
7PKMN’v
4, ゥァ (DD)
B7
Marill
DE
-PKMN
8 (DE)
B8
Azumarill
DF
.PKMN
p ID
B9
Sudowoodo
E0
/PKMN ▼PKMN
8 P ァ
BA
Politoed
E1
‘v
‘r ‘r 4
BB
Hoppip
E2
……
(h4to89
BC
Skiploom
E3
ゥ (E3)
4 89 4
BD
Jumpluff
E4
Glitch (E4)
8B 4 8
BE
Aipom
E5
C
Z ゥ
Sunkern
E6
– –
9
Sunflora
E7
Pゥ 4$
ゥHIゥ.
Yanma
E8
X:LC
4(h4hi?$
Wooper
E9
c
4HI?
Quagsire
EA
A (EA)
‘r ゥ
Espeon
EB
Glitch (EB)
$ Pゥ. 4(
Umbreon
EC
Glitch (EC)
?/
Murkrow
ED
hゥ
4(h4?
Slowking
EE
.g
ゥ► ゥ▼ ゥ
Misdreavus
EF
ゥ$’M
h 4Pゥ ゥ…
Unown
F0
ゥ$ (F0)
. ゥ ( .I’ .
Wobbuffet
F1
94
‘ B’ ゥ
Girafarig
F2
ゥ l (F2)
ゥ ゥェ ゥ ▷
Pineco
F3
ゥ l (F3)
ゥ $ A (F3)
Forretress
F4
ゥ$ (F4)
♂ p ゥ
Dunsparce
F5
ゥ (F5)
▼ pゥ
Gligar
F6
G’Mp
ゥ $ A (F6)
Steelix
F7
‘Ng’Mp
PKMN (F7)
Snubbull
F8
‘Ng ゥ$
ゥ 4- 4
Granbull
F9
94 h
$
Qwilfish
FA
Glitch (FA)
ゥ▾ ゥ♂
Scizor
1F
MissingNo.(Red and Blue normal form)
MissingNo.(Yellow normal form)
Shuckle
20
Heracross
32
Sneasel
38
Teddiursa
3D
Ursaring
3E
Slugma
3F
Magcargo
43
Swinub
44
Piloswine
45
Corsola
4F
Remoraid
50
Octillery
51
Delibird
56
Mantine
57
Skarmory
5E
Houndour
5F
Houndoom
73
Kingdra
79
Phanpy
7A
Donphan
7F
Porygon2
86
Stantler
87
Smeargle
89
Tyrogue
8C
Hitmontop
92
Smoochum
Elekid
Magby
Miltank
Blissey
Raikou
Entei
Suicune
Larvitar
Pupitar
MissingNo.(Kabutops Fossil form)
Tyranitar
MissingNo.(Aerodactyl Fossil form)
Lugia
MissingNo.(Ghost form)
Ho-Oh
34
Video
By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.
External links
Glitch City Laboratories wiki article
Glitch City Laboratories thread
Glitches in the Pokémon games
Main
Multiplegenerations:
Cloning glitches • Glitch Pokémon • Glitch TrainersError messages • Arbitrary code execution
Generation I:
— • 0 ERROR • Broken hidden items • Cable Club escape glitch • Experience underflow glitchFight Safari Zone Pokémon trick • Glitch City • Item duplication glitch • Item underflow • Mew glitchOld man glitch • Pewter Gym skip glitch • Pokémon merge glitch • Rhydon glitchSelect glitches (dokokashira door glitch, second type glitch) • Super Glitch • Time Capsule exploit • ZZAZZ glitch
Generation II:
Bug-Catching Contest data copy glitch • Celebi Egg glitch • Coin Case glitches • Experience underflow glitchGlitch dimension • Glitch Egg • Sketch glitch • Teru-sama • Time Capsule exploit • Trainer House glitches
Generation III:
Berry glitch • Dive glitch • Pomeg glitch • Glitzer Popping
Generation IV:
Acid rain • GTS glitches • Mimic glitchPomeg glitch • Rage glitch • Surf glitch • Tweaking • Pal Park Retire glitch
Generation V:
Sky Drop glitch • Frozen Zoroark glitch • Choice item lock glitch
Generation VI:
Lumiose City save glitch • Symbiosis Eject Button glitch • Choice item lock glitch
Generation VII:
Choice item lock glitch
Glitch effects:
Game freeze • Glitch battle • Glitch songGen I only: Glitch screen • TMTRAINER effect • Inverted spritesGen II only: Glitch dimension
Lists:
Glitch moves • Glitch typesGlitch Pokémon (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII)Glitches (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII • Spin-off)
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
Source : https://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch
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This page was last edited on June 5, 2016 at 6:13 PM.
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This is list of all moves that can be taught by TM, HM or Move Tutor. This list includes main series as well as XD.
#
Move
Generation
I
II
III
IV
V
VI
TM/HM
Tutor
5
Mega Punch
TM01
✔
13
Razor Wind
TM02
14
Swords Dance
TM03
TM75
18
Whirlwind
TM04
25
Mega Kick
TM05
Toxic
TM06
Horn Drill
TM07
Body Slam
TM08
36
Take Down
TM09
Double-Edge
TM10
61
Bubble Beam
TM11
55
Water Gun
TM12
58
Ice Beam
TM13
59
Blizzard
TM14
63
Hyper Beam
TM15
6
Pay Day
TM16
66
Submission
TM17
68
Counter
TM18
69
Seismic Toss
TM19
Rage
TM20
72
Mega Drain
TM21
76
Solar Beam
TM22
82
Dragon Rage
TM23
85
Thunderbolt
TM24
Thunder
TM25
Earthquake
TM26
90
Fissure
TM27
91
Dig
TM28
Psychic
TM29
100
Teleport
TM30
102
Mimic
TM31
104
Double Team
TM32
115
Reflect
TM33
117
Bide
TM34
118
Metronome
TM35
120
Self-Destruct
TM36
121
Egg Bomb
TM37
126
Fire Blast
TM38
129
Swift
TM39
130
Skull Bash
TM40
135
Soft-Boiled
TM41
138
Dream Eater
TM42
TM85
143
Sky Attack
TM95
✔
156
Rest
TM44
Thunder Wave
TM45
TM73
TM73
149
Psywave
TM46
153
Explosion
TM47
TM64
TM64
157
Rock Slide
TM48
TM80
TM80
161
Tri Attack
TM49
164
Substitute
TM50
TM90
TM90
15
Cut
HM01
19
Fly
HM02
Surf
HM03
✔*
70
Strength
HM04
148
Flash
HM05
TM70
223
Dynamic Punch
29
Headbutt
174
Curse
205
Rollout
46
Roar
Zap Cannon
249
Rock Smash
HM06
TM94
244
Psych Up
TM77
237
Hidden Power
241
Sunny Day
230
Sweet Scent
173
Snore
196
Icy Wind
182
Protect
240
Rain Dance
202
Giga Drain
203
Endure
TM58
218
Frustration
231
Iron Tail
225
Dragon Breath
216
Return
247
Shadow Ball
189
Mud-Slap
8
Ice Punch
207
Swagger
TM87
214
Sleep Talk
TM82
TM88
188
Sludge Bomb
201
Sandstorm
111
Defense Curl
Thunder Punch
197
Detect
TM43
213
Attract
168
Thief
211
Steel Wing
TM51
7
Fire Punch
210
Fury Cutter
171
Nightmare
250
Whirlpool
HM05*
127
Waterfall
HM07
264
Focus Punch
337
Dragon Claw
352
Water Pulse
347
Calm Mind
258
Hail
339
Bulk Up
331
Bullet Seed
269
Taunt
113
Light Screen
219
Safeguard
280
Brick Break
Shock Wave
53
Flamethrower
317
Rock Tomb
332
Aerial Ace
259
Torment
263
Facade
290
Secret Power
285
Skill Swap
289
Snatch
315
Overheat
291
Dive
HM08*
355
Roost
411
Focus Blast
TM52
412
Energy Ball
TM53
206
False Swipe
TM54
362
Brine
TM55
374
Fling
TM56
451
Charge Beam
TM57
406
Dragon Pulse
TM59
409
Drain Punch
TM60
261
Will-O-Wisp
TM61
318
Silver Wind
TM62
373
Embargo
TM63
421
Shadow Claw
TM65
371
Payback
TM66
278
Recycle
TM67
416
Giga Impact
TM68
397
Rock Polish
TM69
444
Stone Edge
TM71
419
Avalanche
TM72
360
Gyro Ball
TM74
446
Stealth Rock
TM76
445
Captivate
TM78
399
Dark Pulse
TM79
TM97
404
X-Scissor
TM81
363
Natural Gift
TM83
398
Poison Jab
TM84
447
Grass Knot
TM86
365
Pluck
369
U-turn
TM89
430
Flash Cannon
TM91
433
Trick Room
TM92
432
Defog
431
Rock Climb
HM08
468
Hone Claws
473
Psyshock
474
Venoshock
477
Telekinesis
479
Smack Down
482
Sludge Wave
488
Flame Charge
490
Low Sweep
496
Round
497
Echoed Voice
502
Ally Switch
503
Scald
507
Sky Drop
510
Incinerate
511
Quash
512
Acrobatics
514
Retaliate
521
Volt Switch
522
Struggle Bug
523
Bulldoze
524
Frost Breath
525
Dragon Tail
526
Work Up
528
Wild Charge
TM93
555
Snarl
611
Infestation
267
Nature Power
TM96
612
Power-Up Punch
TM98
605
Dazzling Gleam
TM99
590
Confide
TM100
308
Blast Burn
338
Frenzy Plant
309
Hydro Cannon
185
Feint Attack
252
Fake Out
95
Hypnosis
101
Night Shade
272
Role Play
434
Draco Meteor
314
Air Cutter
282
Knock Off
466
Ominous Wind
389
Sucker Punch
271
Trick
410
Vacuum Wave
428
Zen Headbutt
270
Helping Hand
387
Last Resort
393
Magnet Rise
180
Spite
235
Synthesis
253
Uproar
246
Ancient Power
401
Aqua Tail
340
Bounce
414
Earth Power
283
Endeavor
380
Gastro Acid
441
Gunk Shot
257
Heat Wave
334
Iron Defense
442
Iron Head
200
Outrage
402
Seed Bomb
324
Signal Beam
276
Superpower
239
Twister
335
Block
450
Bug Bite
356
Gravity
215
Heal Bell
67
Low Kick
277
Magic Coat
220
Pain Split
81
String Shot
162
Super Fang
366
Tailwind
388
Worry Seed
520
Grass Pledge
519
Fire Pledge
518
Water Pledge
547
Relic Song
548
Secret Sword
343
Covet
529
Drill Run
530
Dual Chop
304
Hyper Voice
527
Electroweb
492
Foul Play
Bind
495
After You
478
Magic Room
472
Wonder Room
Trivia
A total of 242 (4 of which are Mew-exclusive) different moves could be taught at one point or another, out of which 23 moves were teachable only before Generation III reboot (counting Zap Cannon even though it can be taught to Mew in Pokémon XD)
Source : https://bulbapedia.bulbagarden.net/wiki/User:Eridanus/List_of_tutorable_moves
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