The Time Capsule exploit, also known as the Johto guard glitch, is a method used in Pokémon Gold, Silver, and Crystal that works around the programming checks put in place on the Time Capsule to prevent players from trading Generation II Pokémon to Pokémon Red, Green, Blue, and Yellow. The Pokémon sent over to the older game is either recognized as a glitch Pokémon or a Generation I Pokémon, depending on its index number.

Contents

1 Requirements

2 Hiding Generation II Pokémon

3 Applications

4 Reverting ‘M (00)/3TrainerPoké $ into an equivalent species

4.1 Conversion

5 Video

6 External links

Requirements

To exploit the Time Capsule checks, a Generation I and II game as well as a Game Link Cable are required.

In-game, the player will need a ????? (FF). There are multiple ways to obtain a ????? with an index number of 0xFF. The Celebi Egg glitch can be used to get any version of ?????. To do this, the Celebi Egg glitch should be done with a Pokémon that has only two moves. This will produce an Egg that will hatch into a “bad clone” of ????? (00), likely ????? (00) though there are ways to obtain a ????? (FC) or ????? (FE). If the player has a ????? (00), the player must deposit said “bad clone” into the Pokémon Day Care on Route 34. Should everything go correctly, the “bad clone” will become a ????? (FF). If the Egg hatched into ????? (FC) or ????? (FE), the player will need to train them to level 3 or 18, respectively, to have them evolve into ????? (00) before depositing the “bad clone” into the Day Care. A second, though more random, method is to use a cloning glitch to create a “bad clone” on the save file. The “bad clone” must then be taken to the Day Care to attempt a ????? (00) “bad clone” after withdrawing it. If the withdrawn Pokémon is a ????? (00), it can be deposited back into the Day Care and withdrawn again to become a ????? (FF).

Hiding Generation II Pokémon

This exploit takes advantage of ????? (FF)’s “cloaking” capabilities. If the ????? (FF) is switched above a Generation II Pokémon, it is possible to bring Generation II Pokémon into the Time Capsule, as long as each Generation II Pokémon in the party is hidden below the ?????. This is because Pokémon below ????? (FF) are temporarily regarded as being of index number 0x00, and ????? (00), being number 0x00, is not considered as a Generation II Pokémon by the game. In addition, ????? (FF) is regarded as index number FF, which becomes the CANCEL function. As such, Pokémon below the ????? (FF) will be regarded as ‘M (00)RB or 3TrainerPoké $Y.

However, the game will still block the Pokémon if it has any moves which originated from Generation II even if ????? (FF) is above it, so any moves which originated from Generation II must still be removed by the Move Deleter if they are known by a Pokémon to be hidden by the ????? (FF).

Applications

The exploit is useful for obtaining glitch Pokémon in Generation I games, and can be used to obtain almost any glitch Pokémon in Generation I, including glitch Pokémon previously unobtainable via the Ditto glitch and old man glitch because of a procedure where an equivalent Trainer class is fought if glitch Pokémon with index numbers of 200 and above are fought in the wild.

Reverting ‘M (00)/3TrainerPoké $ into an equivalent species

If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.

If the Pokémon is traded as an ‘M (00) or 3TrainerPoké $, it is actually an unstable hybrid of ‘M (00) or 3TrainerPoké $ and the actual glitch Pokémon, with the actual Pokémon as the recipient and the ‘M (00) or 3TrainerPoké $ as the donor. To stabilize an unstable hybrid Pokémon, a Pokémon can be evolved (in the way the recipient would), traded to Pokémon Stadium 2, or deposited and withdrawn from the Day Care. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was evolved), ポケモン 攻略 ピカチュウ but have the stats, nickname, and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.

Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.

Conversion

Generation II

Generation I

Hex

Pokémon

PokémonRB

PokémonY

98

Chikorita

BF

▶ A

4 4

99

Bayleef

C0

a

4 4Hy

9A

Meganium

C1

ゥ (C1)

♀ .

9B

Cyndaquil

C2

ゥ .4

PPKMNp’ ‘

9C

Quilava

C3

h POKé

ゥ ( Z4

9D

Typhlosion

C4

PokéWTrainer

X ゥ- xゥ,

9E

Totodile

C5

PKMN (C5)

4. .

9F

Croconaw

C6

ゥL ゥM 4

7g

A0

Feraligatr

C7

♀Pゥ ゥゥT

u

A1

Sentret

C8

ゥU?

g g

A2

Furret

C9

◣ゥ 8

ァ / g J 1

A3

Hoothoot

CA

PC4SH

Glitch (CA)

A4

Noctowl

CB

p

. pゥ

A5

Ledyba

CC

PKMN ◣ n

.8

A6

Ledian

CD

Trainer

ゥ. B

A7

Spinarak

CE

▼ W G d

PKMN pゥぁ ゥぇ (CE)

A8

Ariados

CF

OPKMN4X

4, ゥァ (CF)

A9

Crobat

D0

PKMN PKMN T

ゥ’

AA

Chinchou

D1

4B 8 4 8

B ァ h

AB

Lanturn

D2

ゥ ‘

PKMN ? A

AC

Pichu

D3

M p’u ゥ

ゥゥ)

AD

Cleffa

D4

Aゥ G

ゥ (D4)

AE

Igglybuff

D5

Pゥ ゥ ゥ

‘ゥ.

AF

Togepi

D6

4h

PKMN pゥぁ ゥぇ

B0

Togetic

D7

Glitch (D7)

B (D7)

B1

Natu

D8

PKMNaPKMNゥ ♂ fPKMNk

PKMN (D8)

B2

Xatu

D9

PKMNRPKMN “

ゥ (D9)

B3

Mareep

DA

B (DA)

]

B4

Flaaffy

DB

Glitch (DB)

ゥ’ B

B5

Ampharos

DC

Glitch (DC)

PKMN (DC)

B6

Bellossom

DD

7PKMN’v

4, ゥァ (DD)

B7

Marill

DE

-PKMN

8 (DE)

B8

Azumarill

DF

.PKMN

p ID

B9

Sudowoodo

E0

/PKMN ▼PKMN

8 P ァ

BA

Politoed

E1

‘v

‘r ‘r 4

BB

Hoppip

E2

……

(h4to89

BC

Skiploom

E3

ゥ (E3)

4 89 4

BD

Jumpluff

E4

Glitch (E4)

8B 4 8

BE

Aipom

E5

C

Z ゥ

Sunkern

E6

– –

9

Sunflora

E7

Pゥ 4$

ゥHIゥ.

Yanma

E8

X:LC

4(h4hi?$

Wooper

E9

c

4HI?

Quagsire

EA

A (EA)

‘r ゥ

Espeon

EB

Glitch (EB)

$ Pゥ. 4(

Umbreon

EC

Glitch (EC)

?/

Murkrow

ED

hゥ

4(h4?

Slowking

EE

.g

ゥ► ゥ▼ ゥ

Misdreavus

EF

ゥ$’M

h 4Pゥ ゥ…

Unown

F0

ゥ$ (F0)

. ゥ ( .I’ .

Wobbuffet

F1

94

‘ B’ ゥ

Girafarig

F2

ゥ l (F2)

ゥ ゥェ ゥ ▷

Pineco

F3

ゥ l (F3)

ゥ $ A (F3)

Forretress

F4

ゥ$ (F4)

♂ p ゥ

Dunsparce

F5

ゥ (F5)

▼ pゥ

Gligar

F6

G’Mp

ゥ $ A (F6)

Steelix

F7

‘Ng’Mp

PKMN (F7)

Snubbull

F8

‘Ng ゥ$

ゥ 4- 4

Granbull

F9

94 h

$

Qwilfish

FA

Glitch (FA)

ゥ▾ ゥ♂

Scizor

1F

MissingNo.(Red and Blue normal form)

MissingNo.(Yellow normal form)

Shuckle

20

Heracross

32

Sneasel

38

Teddiursa

3D

Ursaring

3E

Slugma

3F

Magcargo

43

Swinub

44

Piloswine

45

Corsola

4F

Remoraid

50

Octillery

51

Delibird

56

Mantine

57

Skarmory

5E

Houndour

5F

Houndoom

73

Kingdra

79

Phanpy

7A

Donphan

7F

Porygon2

86

Stantler

87

Smeargle

89

Tyrogue

8C

Hitmontop

92

Smoochum

Elekid

Magby

Miltank

Blissey

Raikou

Entei

Suicune

Larvitar

Pupitar

MissingNo.(Kabutops Fossil form)

Tyranitar

MissingNo.(Aerodactyl Fossil form)

Lugia

MissingNo.(Ghost form)

Ho-Oh

34

Video

By ChickasaurusGL

This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

External links

Glitch City Laboratories wiki article

Glitch City Laboratories thread

Glitches in the Pokémon games

Main

Multiplegenerations:

Cloning glitches • Glitch Pokémon • Glitch TrainersError messages • Arbitrary code execution

Generation I:

— • 0 ERROR • Broken hidden items • Cable Club escape glitch • Experience underflow glitchFight Safari Zone Pokémon trick • Glitch City • Item duplication glitch • Item underflow • Mew glitchOld man glitch • Pewter Gym skip glitch • Pokémon merge glitch • Rhydon glitchSelect glitches (dokokashira door glitch, second type glitch) • Super Glitch • Time Capsule exploit • ZZAZZ glitch

Generation II:

Bug-Catching Contest data copy glitch • Celebi Egg glitch • Coin Case glitches • Experience underflow glitchGlitch dimension • Glitch Egg • Sketch glitch • Teru-sama • Time Capsule exploit • Trainer House glitches

Generation III:

Berry glitch • Dive glitch • Pomeg glitch • Glitzer Popping

Generation IV:

Acid rain • GTS glitches • Mimic glitchPomeg glitch • Rage glitch • Surf glitch • Tweaking • Pal Park Retire glitch

Generation V:

Sky Drop glitch • Frozen Zoroark glitch • Choice item lock glitch

Generation VI:

Lumiose City save glitch • Symbiosis Eject Button glitch • Choice item lock glitch

Generation VII:

Choice item lock glitch

Glitch effects:

Game freeze • Glitch battle • Glitch songGen I only: Glitch screen • TMTRAINER effect • Inverted spritesGen II only: Glitch dimension

Lists:

Glitch moves • Glitch typesGlitch Pokémon (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII)Glitches (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII • Spin-off)

This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.

Source : https://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch

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Someone has decided that this article should not be included as part of Bulbapedia. If you agree with this decision, state your reasoning on this article’s talk page. If you disagree with deletion, make your voice heard.

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This page was last edited on June 5, 2016 at 6:13 PM.

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Source : https://bulbapedia.bulbagarden.net/wiki/Template:DungeonItem/f

This article is intended to be moved into one of Bulbapedia’s main content spaces.Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article.

This is list of all moves that can be taught by TM, HM or Move Tutor. This list includes main series as well as XD.

#

Move

Generation

I

II

III

IV

V

VI

TM/HM

Tutor

5

Mega Punch

TM01

13

Razor Wind

TM02

14

Swords Dance

TM03

TM75

18

Whirlwind

TM04

25

Mega Kick

TM05

Toxic

TM06

Horn Drill

TM07

Body Slam

TM08

36

Take Down

TM09

Double-Edge

TM10

61

Bubble Beam

TM11

55

Water Gun

TM12

58

Ice Beam

TM13

59

Blizzard

TM14

63

Hyper Beam

TM15

6

Pay Day

TM16

66

Submission

TM17

68

Counter

TM18

69

Seismic Toss

TM19

Rage

TM20

72

Mega Drain

TM21

76

Solar Beam

TM22

82

Dragon Rage

TM23

85

Thunderbolt

TM24

Thunder

TM25

Earthquake

TM26

90

Fissure

TM27

91

Dig

TM28

Psychic

TM29

100

Teleport

TM30

102

Mimic

TM31

104

Double Team

TM32

115

Reflect

TM33

117

Bide

TM34

118

Metronome

TM35

120

Self-Destruct

TM36

121

Egg Bomb

TM37

126

Fire Blast

TM38

129

Swift

TM39

130

Skull Bash

TM40

135

Soft-Boiled

TM41

138

Dream Eater

TM42

TM85

143

Sky Attack

TM95

156

Rest

TM44

Thunder Wave

TM45

TM73

TM73

149

Psywave

TM46

153

Explosion

TM47

TM64

TM64

157

Rock Slide

TM48

TM80

TM80

161

Tri Attack

TM49

164

Substitute

TM50

TM90

TM90

15

Cut

HM01

19

Fly

HM02

Surf

HM03

✔*

70

Strength

HM04

148

Flash

HM05

TM70

223

Dynamic Punch

29

Headbutt

174

Curse

205

Rollout

46

Roar

Zap Cannon

249

Rock Smash

HM06

TM94

244

Psych Up

TM77

237

Hidden Power

241

Sunny Day

230

Sweet Scent

173

Snore

196

Icy Wind

182

Protect

240

Rain Dance

202

Giga Drain

203

Endure

TM58

218

Frustration

231

Iron Tail

225

Dragon Breath

216

Return

247

Shadow Ball

189

Mud-Slap

8

Ice Punch

207

Swagger

TM87

214

Sleep Talk

TM82

TM88

188

Sludge Bomb

201

Sandstorm

111

Defense Curl

Thunder Punch

197

Detect

TM43

213

Attract

168

Thief

211

Steel Wing

TM51

7

Fire Punch

210

Fury Cutter

171

Nightmare

250

Whirlpool

HM05*

127

Waterfall

HM07

264

Focus Punch

337

Dragon Claw

352

Water Pulse

347

Calm Mind

258

Hail

339

Bulk Up

331

Bullet Seed

269

Taunt

113

Light Screen

219

Safeguard

280

Brick Break

Shock Wave

53

Flamethrower

317

Rock Tomb

332

Aerial Ace

259

Torment

263

Facade

290

Secret Power

285

Skill Swap

289

Snatch

315

Overheat

291

Dive

HM08*

355

Roost

411

Focus Blast

TM52

412

Energy Ball

TM53

206

False Swipe

TM54

362

Brine

TM55

374

Fling

TM56

451

Charge Beam

TM57

406

Dragon Pulse

TM59

409

Drain Punch

TM60

261

Will-O-Wisp

TM61

318

Silver Wind

TM62

373

Embargo

TM63

421

Shadow Claw

TM65

371

Payback

TM66

278

Recycle

TM67

416

Giga Impact

TM68

397

Rock Polish

TM69

444

Stone Edge

TM71

419

Avalanche

TM72

360

Gyro Ball

TM74

446

Stealth Rock

TM76

445

Captivate

TM78

399

Dark Pulse

TM79

TM97

404

X-Scissor

TM81

363

Natural Gift

TM83

398

Poison Jab

TM84

447

Grass Knot

TM86

365

Pluck

369

U-turn

TM89

430

Flash Cannon

TM91

433

Trick Room

TM92

432

Defog

431

Rock Climb

HM08

468

Hone Claws

473

Psyshock

474

Venoshock

477

Telekinesis

479

Smack Down

482

Sludge Wave

488

Flame Charge

490

Low Sweep

496

Round

497

Echoed Voice

502

Ally Switch

503

Scald

507

Sky Drop

510

Incinerate

511

Quash

512

Acrobatics

514

Retaliate

521

Volt Switch

522

Struggle Bug

523

Bulldoze

524

Frost Breath

525

Dragon Tail

526

Work Up

528

Wild Charge

TM93

555

Snarl

611

Infestation

267

Nature Power

TM96

612

Power-Up Punch

TM98

605

Dazzling Gleam

TM99

590

Confide

TM100

308

Blast Burn

338

Frenzy Plant

309

Hydro Cannon

185

Feint Attack

252

Fake Out

95

Hypnosis

101

Night Shade

272

Role Play

434

Draco Meteor

314

Air Cutter

282

Knock Off

466

Ominous Wind

389

Sucker Punch

271

Trick

410

Vacuum Wave

428

Zen Headbutt

270

Helping Hand

387

Last Resort

393

Magnet Rise

180

Spite

235

Synthesis

253

Uproar

246

Ancient Power

401

Aqua Tail

340

Bounce

414

Earth Power

283

Endeavor

380

Gastro Acid

441

Gunk Shot

257

Heat Wave

334

Iron Defense

442

Iron Head

200

Outrage

402

Seed Bomb

324

Signal Beam

276

Superpower

239

Twister

335

Block

450

Bug Bite

356

Gravity

215

Heal Bell

67

Low Kick

277

Magic Coat

220

Pain Split

81

String Shot

162

Super Fang

366

Tailwind

388

Worry Seed

520

Grass Pledge

519

Fire Pledge

518

Water Pledge

547

Relic Song

548

Secret Sword

343

Covet

529

Drill Run

530

Dual Chop

304

Hyper Voice

527

Electroweb

492

Foul Play

Bind

495

After You

478

Magic Room

472

Wonder Room

Trivia

A total of 242 (4 of which are Mew-exclusive) different moves could be taught at one point or another, out of which 23 moves were teachable only before Generation III reboot (counting Zap Cannon even though it can be taught to Mew in Pokémon XD)

Source : https://bulbapedia.bulbagarden.net/wiki/User:Eridanus/List_of_tutorable_moves