The player encounters one of several glitch Trainers which can trigger the ZZAZZ glitch.

The ZZAZZ glitch is a data-corrupting glitch found in the Generation I games. It can be triggered by using the Ditto glitch with a Special stat of 251, 252, 254 or 255. This makes the player encounter a glitch Trainer that in turn causes this glitch to occur.

The glitch is directly caused by a multiplication routine used to calculate the amount of money awarded at the end of the battle. As money in Generation I is stored as binary-coded decimal, the game must perform several arithmetic functions in order to load the proper value into memory; as part of this loading, the game attempts to ensure that the money value is capped at 9999. However, since the glitch Trainers encountered have an invalid money value unlike normal Trainers, the arithmetic functions fail to behave as expected, corrupting a pointer[1] and causing the byte 0x99 to be written to the first two out of every three bytes for each time the calculated award would exceed 9999 after the first. For the Trainers that trigger the ZZAZZ glitch, this happens over two hundred times, destroying many important game variables.

The glitch Trainer is usually seen sending out a level 153 ‘M (FF)RB or a Q ◣Y with an extremely long HP bar; attempting to use a move or even just view the party will cause the game to freeze due to the corruption. However, the Trainer can be easily escaped by using any item (as long as it does not display the party, such as any type of Poké Ball); doing so automatically causes the battle to end (also due to the corruption). During and after the battle, the player can see that every Pokémon in their party except each third one has been changed to a level 153 Bulbasaur whose first, second, and fourth moves are all Explosion; the player’s name except for every third letter has also been overwritten with capital Z’s (hence the name of the glitch). All of these correspond to index number 0x99.

Although the player’s name has been corrupted, the OT values of the party Pokémon have not, causing them to be treated as outsider Pokémon. Combined with the fact that most of them are level 153, they will always disobey the player (as not even the Earth Badge is programmed to make Pokémon over level 100 obey), unless the player’s name stays the same after the glitch(with a name of ZZ or ZZZZ).

If the player attempts to battle a regular Trainer after triggering the glitch, that Trainer will become a glitch Trainer with the player’s sprite. Their name will either be the player’s original name, their ZZAZZ-glitched name, or sometimes a different glitched name, and their party will again consist mainly of several ‘M (FF) or Q ◣. Attempting to battle this Trainer will not outright cause the game to crash, although attempting to view the player’s party still will. Using items will not end the battle this time. The Trainer is almost impossible to defeat, as the player’s Pokémon will not obey (and/or will faint themselves with Explosion, causing the party menu to appear and crash the game), and at least one of the Trainer’s level 153 Pokémon has an extremely large amount of HP.

Less immediately noticeable effects of the widespread corruption include changes to in-game interfaces such as the menu. If a player attempts to save the game, glitch options may be displayed that could possibly cause the game to crash. This is due to the corruption of memory address D12C (D12B in Yellow) to an invalid value, which controls which two options (such as Yes/No or Heal/Cancel) appear when the player is provided a choice, along with the size of the menu.

The corrupted menu can be fixed by talking to a Pokémon Center nurse, which displays Heal/Cancel regardless of the value and resets D12C/D12B back to 0 (Yes/No) and allowing the player to save the game. Saving is also indirectly possible via changing PC boxes but saving the game with both methods will often make the player unable to load their save file depending on the player’s name before the corruption.

The inability to load the game is actually due to a failsafe that treats the savefile as invalid if the player’s name exceeds the intended maximum length, which is very likely due to all of the previous corruption. If this effect is bypassed such as by having an original name that was exactly 2 or 5 characters long (since every third position is not corrupted and كيف تنزل لعبه so the end-of-string character at position 3 or 6 will be preserved), then the game will be able to load the corrupted file without problems.[2]

There is also a ZZAZZ variant of Jacred, caused by using the Ditto glitch with a Special stat of 200 and using Growl one or two times. Because this is a ZZAZZ variant, the battle can be escaped by using any type of Poké Ball, though this is slightly difficult to do as the Bag will be corrupted and almost fully filled with items named ” PokéTrainer”. However, it is possible to scroll down past the Cancel button, find a Poké Ball, and then use that to escape the battle. After escaping, the player will be in a type of Glitch City. The game will not be able to be saved directly through the menu, because when the party is opened, the game will lock. The city has no PC to indirectly save the game, nor a Pokémon Center where the menu’s save option can be restored by healing the player’s party.

By Pokéfan95

This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Video

By Newopkmn

References

↑ http://forums.glitchcity.info/index.php/topic,36.msg194415.html#msg194415

↑ http://forums.glitchcity.info/index.php/topic,6477.msg187364.html#msg187364

Glitches in the Pokémon games

Main

Multiplegenerations:

Cloning glitches • Glitch Pokémon • Glitch TrainersError messages • Arbitrary code execution

Generation I:

— • 0 ERROR • Broken hidden items • Cable Club escape glitch • Experience underflow glitchFight Safari Zone Pokémon trick • Glitch City • Item duplication glitch • Item underflow • Mew glitchOld man glitch • Pewter Gym skip glitch • Pokémon merge glitch • Rhydon glitchSelect glitches (dokokashira door glitch, second type glitch) • Super Glitch • Time Capsule exploit • ZZAZZ glitch

Generation II:

Bug-Catching Contest data copy glitch • Celebi Egg glitch • Coin Case glitches • Experience underflow glitchGlitch dimension • Glitch Egg • Sketch glitch • Teru-sama • Time Capsule exploit • Trainer House glitches

Generation III:

Berry glitch • Dive glitch • Pomeg glitch • Glitzer Popping

Generation IV:

Acid rain • GTS glitches • Mimic glitchPomeg glitch • Rage glitch • Surf glitch • Tweaking • Pal Park Retire glitch

Generation V:

Sky Drop glitch • Frozen Zoroark glitch • Choice item lock glitch

Generation VI:

Lumiose City save glitch • Symbiosis Eject Button glitch • Choice item lock glitch

Generation VII:

Choice item lock glitch

Glitch effects:

Game freeze • Glitch battle • Glitch songGen I only: Glitch screen • TMTRAINER effect • Inverted spritesGen II only: Glitch dimension

Lists:

Glitch moves • Glitch typesGlitch Pokémon (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII)Glitches (Gen I • Gen II • Gen III • Gen IV • Gen V • Gen VI • Gen VII • Spin-off)

This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.

Source : https://bulbapedia.bulbagarden.net/wiki/ZZAZZ_glitch

Is Wonder Trade completly random?

I suspect is not for the reason I receive rare Pokemons if I send rare Pokemons. Maybe is just a coincidence. I believe there is some sort of rareness index. Can anyone disprove that? It just a coincidence?

Maybe there is some official source that answer that? – unsigned comment from Felknight (talk • contribs)

I don’t think so. Bulbapedia on Twitter has Wonder Traded hundreds of Pokemon such as Bulbasaur and got incredibly common Pokemon. If there was some sort of rareness index, then Bulbapedia who more often get rare Pokemon than common ones. Furthermore, there wouldn’t really be any need for one now. However, The Pokemon Company may potentially implement something like this if it so happens that people are breaking Wonder Trade by trading rare Pokemon. I may even be completely wrong. However, there is no source I know of that says anything about the received Pokemon being based on the sent Pokemon, and trying to test if there is some sort of rareness index would be rather difficult and time consuming (hundreds of trades would have to be made, lots of breeding). –NOBODY (talk) 01:19, 5 November 2013 (UTC)

XY <-> ORAS?

Do Wonder Trades go between XY and ORAS? Or does trading in X only look at X and Y Wonder Traders, etc? –Aescula (talk) 03:14, 8 December 2014 (UTC)

This answer in in the page itself 🙂 Pokémon with moves or items introduced in Pokémon Omega Ruby and Alpha Sapphire cannot be Wonder Traded to a player in Pokémon X and Y. A player trading a Pokémon with items or moves from Pokémon Omega Ruby and Alpha Sapphire will never be matched with a player in Pokémon X and Y. Pokémon that exist in Pokémon X and Y and only have moves and items that exist in those games can be Wonder Traded from Pokémon Omega Ruby and Alpha Sapphire to Pokémon X and Y. –Bomyne (talk) 12:46, 19 August 2015 (UTC)

Source : https://bulbapedia.bulbagarden.net/wiki/Talk:Wonder_Trade

How Many Successes Before Pay Goes Up

This seems like important information, but I can’t find any information on how many times you need to succeed to get a pay raise. –Ulithium Dragon (talk) 06:47, 6 April 2014 (UTC)

If you look at the source for the Work section, you’ll see that this information is given in the comments there, presumably because it hasn’t been 100% verified. Specifically, the comments state:

Level 1: Default

Level 2: Reached when having a total of 5 successful tasks (5 susuccessful tasks at level 1)

Level 3: Reached when having a total of 15 successful tasks (10 succesful tasks at level 2)

Level 4: Reached when having a total of 30 successful tasks (15 succesful tasks at level 2)

—Minimiscience (talk) 22:22, 6 April 2014 (UTC)

I haven’t confirmed them (and won’t likely for a while), but I exposed the numbers. That way people can actually say if they’re coming up wrong. Tiddlywinks (talk) 22:34, 5 May 2014 (UTC)

FWIW, I’ve confirmed the numbers. Tiddlywinks (talk) 14:44, 6 June 2014 (UTC)

IMAGE?

There is no image of the hotel. –DarkPikaDex123 (talk) 17:40, 25 August 2015 (UTC)

Source : https://bulbapedia.bulbagarden.net/wiki/Talk:Hotel_Richissime

Suggestions

==Makeup==

In the room in the left doorway of the PR Studio the player can talk to a makeup artist to temporarily put on makeup or accesories to be used in their Trainer PR Videos. Note that this makeup can only be used for Trainer PR Videos, and the player cannot wear it anywhere else.

If the player talks to the makeup artist after they have previously used makeup in a PR Video, they can choose to use the makeup that was last used.

===Skin treatments===

* Freckles

* None

===Facial hair===

* Vandyke

* Handlebar

===Extras===

* Pikachu cheeks

* Bandage

* Tears

* Poké Ball

* Cheek Marks

* Whiskers

* Eye Black

I’m not sure of the accesories for female characters, this is just what I have as a male. I might have a go at the ‘Making’ section, and even if we get a better one I won’t mind, I just wanna see if I’m any good at it 🙂 – unsigned comment from GreenFlame (talk • contribs)

== Making/editing videos ==

If the player talks to the man behind the counter on the left, they will have the option to shoot a Trainer PR Video. The player can make up to three videos, with the option to delete, edit or view videos the player has already made.

When the player chooses to shoot a new video, there are two options: “Surprise me” and “Create by yourself”.

===Presets===

“Surprise me” allows the player to select from presets and will let the player pick from three different presets for their video: “Energetic”, “Cool” and “Fun”.

===Creating a video===

If the player chooses to create their own video, they will first have to choose a Pokémon from their party to be featured in the video.

When the player shoots a new video they will start with the default events for everything, as listed in the “Events” section below.

The player edits videos by editing each individual second, with second 0 being the events that are present when the video starts and second 10 being the final second of the video. The player can edit seconds by changing background and brightness, the pose of the player or the player’s selected Pokémon, the facial expression of the player, the music that plays, sound effects, whether the shot is of the player or the player’s selected Pokémon, different special effects, the camera angle and different captions. There is also “Reset”, which sets all of the events of the current second to their defaults.

This is just a small bit I did, it probably needs to be cleaned up a bit but it’s a good base to use for the section. – unsigned comment from GreenFlame (talk • contribs)

Thanks, your suggestions were a useful reference/spur for me. =) It took me a little while because I wanted to get the Looker captions and I got a bit sidetracked for a bit on a couple of things, but I’ll be putting this in the mainspace momentarily. Tiddlywinks (talk) 19:35, 6 September 2014 (UTC)

Source : https://bulbapedia.bulbagarden.net/wiki/Talk:Trainer_PR_Video